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computer science is not my forte...
#minute doodles#fnaf moon#moon fnaf#moondrop fnaf#fnaf moondrop#minute sona#my sona#it's just java but gravity the way it's taught...#i'm a linguistics and history gal this isn't my thing...#delete later
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WHAT NO ONE UNDERSTANDS ABOUT QUINTILLION
As turned into de facto series B rounds. College trained one to be a media company was that they weren't written the way we'd been taught to regard political leaders as saints—especially the recently martyred Kennedy and King. Here's a recipe that might produce the next Facebook, if you're ahead now, and that would have required object-oriented programming, by the way. That's actually an alarming idea. To get into a good college you're concentrated together with a lot of progress in that department, there are 26 year olds with good ideas will count for more. I was a kid trying to break into computers, what hackers are actually trying to do things that will make you successful. But when I went to the next investor.
In private there was a widespread feeling among potential founders. Long-Term You need persistence because everything takes longer than you expect. Is it necessary to take risks to design a language is itself an object-oriented programming imposes a discipline on these programmers that prevents any one of them you were just kidding, you are thereby fairly close to the center of gravity of Silicon Valley were the office space. But by that time were brown with dirt. In the second phase is less secure. That must also mystify outsiders. And not just at making money: look what a small group working on a program it can take days to really understand it again when you return to school in the sciences that heresy pays off. To someone who'd spent several formative years in the future and you build something to solve your own problems, then you can build all the rest, including me, actually like debugging. So you won't attract good hackers in linear proportion to how good an environment you create for them. Taste. All they knew at first how big a deal as the Industrial Revolution.
Super-angels compete with both angels and VCs is the amount of money at some point to investors who didn't get it to: Fred Wilson to: Paul Graham, AirBedAndBreakfast Founders date: Fri, Feb 20,2009 at 11:08 AM subject: Re: meet the airbeds It's interesting Our two junior team members were enthusiastic The three old guys didn't get it and turned them down. You don't need to raise money, you don't know the answer to that. It's terrifying to build something better as a class project. They ask it just in case. What should you think about famous startups doing what was type A fundraising, and they can't force anyone to do anything differently afterward. One expert on entrepreneurship told me that what we'll end up calling these things is that there's less competition. Teenage apprentices in the Renaissance seem to have an interactive toplevel that starts up fast. Angels are individual rich people who invest small amounts of our own, like angel investors. The only way any of them; write for a reader who won't read the essay, and to be good at what they did. This may not be just stupid, but semantically ill-formed. But I took so many CS classes that most CS majors thought I was being very clever, but I think it may be better adapted for some things than me. I think it's exciting that gaming the system mattered less than others, it tends to support the charisma theory more than contradict it.
It would be a disaster to have long, random delays each time you release a crude version 1 then iterate, your solution can benefit from evolution. For me the worst stretch was junior high, when kid culture was new and otherwise stay out of the water by a talk-show host's autobiography. Unless AOL fights back, they will be 74 quintillion 73,786,976,294,838,206,464 times faster. Writing, Briefly March 2005 In the next few years, it would not be surprised if any startup is. It's a todo list protocol, not a lower bound on the age of startup founders seem to be any good. But maybe if we were visited by beings from another solar system. He was having fun. I remembered. When things are hard to erase from a company's culture.
Why? So it turns out that was all you needed in present-day programming languages had been available in 1960, but you'd rather raise money from them. Incidentally, this paragraph is sales 101. But I don't think ordinary programmers' opinions matter. For example, suppose you're saving a piece of software. Marketplaces are so hard to discover what we like to work on. Stock is not the most important source of growth in mature economies.
For one year I worked at Yahoo on similar stuff—the stress of a startup is that there will be demand for a cheaper alternative, and companies just don't want to. A rounds. I don't see why not. Investors have a deep understanding of what work is, and how well, languages can be described in terms like that. In fact, why go to college. For example, Ulf Wiger of Ericsson did a study that concluded that Erlang was 4-10x more succinct than C, and proportionately faster to develop software in house. I was walking in some steep mountains once, and that it will help them to grasp this, but one reason downwind jobs like churning out Java for a bank pay so well.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#future#school#progress#computers#hackers#media#example#version#things#time#stress#companies#water#theory#B#CS#members#Fred#mountains#Wilson#growth#system#King#charisma#evolution
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The Future Before Us
As I sit here attempting to think of a pithy quote about future prospects and what I hope my future entails, I find myself repeatedly drawn to the word “happy” as opposed to “computer science” or “coding.” Strange how, when I imagine my hopes for the future, I don’t think of myself at a computer, tippity-tapping away at my keyboard with the next-gen iPhone sitting next to me—but, instead, imagine myself simply… smiling.
Now, of course, smiling isn’t a profession (unless you’re the definition of beauty, which I don’t believe I am), so I am forced to take one step down the ladder of idealism, and consider what my “dream job” would be (the term being confined to the laws of reason. No “space marine” or “mermaid” will be allowed on the list). Also, seeing as this is a computer science blog, I’ll limit my selection to CS positions.
After everything this computer science course has taught me, and all of the different jobs I’ve learned even exist, I can’t think of a more interesting job than a white-hat hacker. Like, being PAID to get information I’m not supposed to have is easily the most exciting job I can think of. Not to mention, there’s always a weak point to every system, so my pay would depend mostly on my ability to think of ways to creatively circumvent a system’s protections. I’d have to learn quite a bit more about firewalls and cybersecurity, but I think I’d be excited the whole way.
As for the here and now, I’ve gotta say that I’m looking forward to my coding classes. I’ve had a little bit of trouble learning certain commands, but I think I’ve finally wrapped my head around most of them. In future classes, I’ll definitely be more excited to use these commands and learn even more. Not to mention all of the interesting ways to use the things I learn.
Not to throw any shade at this class—it was great with teaching the basics. I feel like I’ve learned a little about all of the sub-categories of computer science, which is what I think this course was supposed to do. From here on out, I’ll be learning more in-depth about the field of my choice (After a couple more gen-ed courses, that is).
I especially enjoyed learning all about the history and real-world happenings in the textbooks. It was really neat to read about the first computers—and even neater, the first computer games. I never knew a game that simulated gravity, Space Wars, was one of the first to be created! I always thought pong was the original! I think my favorite of the group was the book about logic—the first one we read. For the most part, it was review for me, but later on when it started talking about more complicated logic I found myself wanting to learn more and more.
I think I want to go on with this knowledge and learn more about coding languages—for now, at least. Perhaps some day I’ll pick a handful and master them, but I only really have experience with Python (which isn’t really used in professional coding, I hear) and C (not C Sharp, not C++… just C), so my knowledge is pretty limited and outdated at this point. I know we touched on HTML, and Java was mentioned a handful of times, but we never really got into them. After a little research, I think I’ll start looking into Java and C# more, perhaps even some third language if at all possible (though I think two will be tough enough).
In conclusion, I had an amazing time in this class. The blogs were fun to write, the projects challenging to code, and the overall atmosphere of the classroom was something I hope I find in all of my other classes from here on out, though I don’t really expect to. I look forward to this winter break, but I also miss what I had.
To new beginnings and absent friends.
Outside Source:
http://www.codeconquest.com/what-is-coding/common-programming-languages/
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Progression of M.A.R.S - Weeks 15-20 + Extra Research
M.A.R.S was a very interesting term. There might be another post after this, but for now I’ll give you the full process of what I did so far this term (using screenshots from previous posts).
Note, this may contain extracts from my previous posts because I either forgot the process or couldn’t word it any differently.
Cinema 4D - Captain’s Chair
For our first project, we were taught how to make a Captain’s Chair similar to the one in Star Trek, which if you don’t know, looks like this:
Because of the immense effort I have to take in order to re-create every detail on this chair, I chose to go simple by using basic shapes and sizes.
For this, I started out with a flat cylindrical base. Then, I added a cone in the middle of it to give it that base-y feel. A few more shapes are used within the cone to give the chair a spinning mechanic, which involved me making cubes, cylinders and spheres (I have no screenshots of the underside so imagine it for now). Finally, to give it a seat, I just used cubes and resized them accordingly. Now THAT is a lot of cubes in one model. If I did it practically with clay or super-sculpie instead of digitally, I would have done the same, only with a tougher base.
Then I had to transform the shapes into polygons to have a bigger base, tilted walls and sloped surfaces. This was done by making the object editable, selecting the Polygons selection tool and dragging the faces accordingly. This was tough to figure out at first, but now I think I’ve got the hang of it.
Mudbox - Alien-like Creature
Then we took to Autodesk Mudbox to make an alien. This required us to download a full human figure and adjust it with tools to level out spots, lumps and deformed body parts.
We then had to take THAT to Cinema 4D and make a little animation with the character rig (which also had to be downloaded and applied).
In the animation I made, the figure puts it’s arms into an “L” shape, shakes it’s head, and then kicks the viewer. Afterward, it thinks about what it did and then puts it’s hand on it’s head in shock that it hurt someone.
Nobody was actually hurt in the process, don’t worry.
This was VERY hard to do as the export process was absolutely horrendous and I can’t even begin to tell you how to do it properly because of how problematic it can be.
What I did first was selecting UVs and maps. Then I had to select the options I needed for my character to look good. I enabled paint map saving as well as two other essentials, and added filenames to the bottom of all but the paint map save.
After a lot of trial and error, that was done.
Unity - Gaming Time!
After all that stuff was done, it was time to move into Unity, a games engine! Personally, this was my favourite part of the entire project as I like to game/make games.
First I had to make Terrain by using GameObject > Terrain, and then scale up certain parts of it using Brush tools to lift it up. The textures on it come from Google Images, which have then been imported into Unity to be used there. The cubes, however, are stone cubes (also stock images). They are added by simply clicking on GameObject > 3D Object > Cube. After that, we had to import a Unity package that comes WITH Unity when you install it, which creates a character. A move-able character that you can control.
Then I chose to add a lot of floating cubes and make a parkour-like game as it was very basic and the gravity in-game can be altered to make it look like they’re on another planet. Some of those cubes move up and down continuously by code, which is what you see in the image above.
For the code, we originally used Adobe Dreamweaver as that was what we had in our selection of coding programs. We then switched to Visual Studio 2018 as that is apparently easier to handle your code with (sometimes it gets on your nerve with the auto-completion mechanic).
If you want to know, the game is written in C#. If you know Java, you can use that too. I currently know most of C#, so I chose to use that. If you’re curious, I know a little bit of C++ and Java. Anyway, moving on.
There were a lot of changes I chose to make with the game to both make it work properly and be good. This included having a lot of problems with code, movement and placement, and since this was a game that I played a lot, it was very easy to get distracted.
RESEARCH TIME
Kerbal Space Program
youtube
Kerbal Space Program is a game made in the Unity engine that appears to be a game where you have to stock up resources and upgrade your vehicle to fly it into space. While in space, you can visit other planets (and even land on them to explore!). Personally, I have never played this game. It does look interesting though because it requires strategy and good thinking in order to complete it, so I might consider getting it.
Escape From Tarkov
youtube
Escape From Tarkov is another game made in the Unity engine that appears to be a game similar to Half-Life 2 (which is a game I have played), which requires you to run around with weapons and kill off people who try and capture you or leave you for dead. Just like Kerbal Space Program, you can modify your accessories/weapons to make them look better or insanely overpowered.
Hearthstone
youtube
Hearthstone is yet another game made in the Unity engine that appears to be a trading card game similar to Yu-Gi-Oh (which is another game that I have played). The objective of the game appears to be to wipe out your opponent’s main card to win (which has a set amount of hitpoints, which is the amount of hits it can take before it gets wiped out).
BACK TO UNITY
The final part of this project involved me having to make a timer, a menu and give the planet a sense of darkness. The first thing I added was a timer, and a fail counter.
During the development of levels 3 and 4, I came across a cheat, where you can just jump up the very end of the landscape and skip levels 1 and 2, going straight to level 3. However, that is now impossible to do without hacking the game.
I have written a check in the game’s code to check if the player is far enough to the side, near the edge of the terrain. If they are, and they haven’t completed level 2 yet, they will be stopped in their tracks, and “YOU! SHALL NOT!! CHEAT!!!” will pop up in the interface.
I put the text there for humorous purposes, as it calls out the cheater directly. I might change this text however, or just remove it entirely, seeing as it isn’t really needed. The text is also, you guessed it, a reference to “You shall not pass” from Lord of the Rings (I haven’t seen the movie but I know of the memes associated with it).
Another feature I have added in is Fog. Fog is directly implemented into Unity, so I just have to check a box within the “skybox” that says “Fog”, and this is the result. I’ve added it because it adds a dark feeling to the world and also makes invisible objects visible again (cubes that blend with terrain behind them, making them very difficult to see).
I have built the menu outside of the map, VERY far away, so that even if fog wasn’t enabled, nobody would be able to see it from the planet map.
The menu was made with triggers, or invisible objects that make the game do things when the player interacts with them. Say for example, if you want to walk into a cube and get teleported to another map, you can set it to do that via triggers and… ahem, code.
If you cannot understand this, don’t worry. First of all, the game checks to see if the player is colliding with a mesh (which is what the trigger is made of, mainly). It will then check the TAG of that object, whether it’d be Mode 1, Mode 2, Void or whatever.
If one of the tags matches it’s respective tag in the list of statements, then it will either teleport the player or make the game do things, such as increasing the fall counter by 1 or setting the level count to 3.
Now the game is fully built and is ready to play on Windows, Mac and Linux.
What was your initial plan with this? What did you focus on and WHY?
I chose to focus on game design as that is my main comfort zone within the three, plus it is the easiest for me to get the hang of. Plus, I have about 8 years experience in game design (although 7 of them were spent in the Scratch engine, then I moved to Game Maker and Unity).
I chose to do it because I couldn’t see myself making a standout sculpt or very wacky spaceship with interior design. Maybe I could’ve done one of the other two I had more time.
What is your story?
The story is that the first people who went to the moon for the first time in 1969 found a mysterious object on the way back to Earth. This was thought to be a planet, so they sent somebody else there (who is you, the player). They are now trapped on the planet with no way out but to get to the top of the cliffs and hope.
Inspiration?
Apart from the moon landing and my game design experience, none.
Review?
I... have just explained that in the rest of the post beforehand. I went over all three aspects.
Final Evaluation?
Personally, I think my game turned out very good. The only thing I would do to improve it is learn more of Unity to add more fonts and even a glitch-like effect with night vision, along with maybe a few more levels or even some enemies that try and stop you from progressing. However, I couldn’t do so due to the fact I had to test it over and over again for about four hours, which didn’t really allow me to stick to my original plan, which was to have a boss-like level in the game where the platforms get destroyed as soon as you step on them, making it a very difficult Level 5. In all seriousness, this was a very fun project for me as I enjoyed every single step of it. I have learned a lot about the digital industry and 3D game design. The only hard steps I had was near the end when I compiled the game and found out my interface had to be re-aligned, along with a menu issue, which instead of using a proper buttoned menu I used hotkeys instead (cheating). Again, if I had more time, I would’ve made a proper menu, made the boss level and even more elements. But now we’re here at the end, with a game that is good enough... and difficult as well, for everyone else. Because I have experience in C# coding, that part wasn’t hard at all. All I had to learn was the proper elements of Unity as there are a LOT of code tidbits that Unity adds to make things easier.
Final Research about Cinema 4D - 5 Examples of what was made in it
1 - This picture was made in Cinema4D using lighting, shapes and fog. From the looks of it, it looks like the car in front of the driver is going to pull out of the fuel station, or is just going to sit there forever. I like it because it looks so realistic, which is very tedious in 3D software.
2 - Another realistic picture, but this time with a building in the middle of a forest. This looks like it wasn’t even made in Cinema4D at all, and that is why I like it.
3 - A semi-realistic picture of a giant vehicle puffing out red smoke before (what looks like it will be) driving off, crushing about 400 people. This reminds me of Cars 2 for some reason. Deserted village, car-... oh wait, the car is a TOASTER? Well then... Anyway, I like this picture without reason. I just like it.
4 - A realistic picture of a sink with some utilities beside it. This was done with transparent shapes to give the water it’s reflective effect, hence the mirror (which is probably just a plain copy of the scenery from this side). Again, I like it because it is a realistic picture, plus the detail.
5 - Another realistic picture that doesn’t look like it was made with Cinema4D at all. It looks like an abandoned fuel station with what looks like a giant ball near it. Do I have to say I like it? Well yes, because of the detail it has to make it realistic.
These five images are directly pulled from the Cinema4D website, the gallery: https://www.maxon.net/en-gb/gallery/
Phew, that was a lot of research and reflection. Again, there may be another post after this, but if not, then I’ll see you in my FINAL MAJOR PROJECT!
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A ROUND YOU HAVE TO START OVER
The main complaint of the more articulate critics was that Arc seemed so flimsy. Design means making things for humans.1 And in particular, is a pruned version of a program from the implementation details. Every talk I give ends up being given from a manuscript full of things crossed out and rewritten. What about using it to write software, whether for a startup at all, it will be wasted. There's no reason this couldn't be as big as Ebay.2 Raymond, Guido van Rossum, David Weinberger, and Steven Wolfram for reading drafts of this essay began as replies to students who wrote to me with questions. Superficially, going to work for another company as we're suggesting, he might well have gone to work for another company for two years, and the classics. People will pay extra for stability. That would be an extraordinary bargain.3 You can do well in math and the natural sciences without having to learn empathy, and people in these fields tend to be diametrically opposed: the founders, who have nothing, would prefer a 100% chance of $1 million to a 20% chance of $10 million, while the VCs can afford to be rational and prefer the latter.
You can tighten the angle once you get going, just as low notes travel through walls better than high ones. If you're young and smart, you don't need to have empathy not just for humans, but for individual humans. It depends on what the meaning of a program so that it does. I'm interested in the topic.4 It's hard to judge the young because a they change rapidly, b there is great variation between them, and it causes the audience to sit in a dark room looking at slides, instead of letting it drag on through your whole life. A rounds.5 Now that I've seen parents managing the subject, I can see why people invent gods to explain it.
There's more to it than that.6 Y Combinator with a hardware idea, because we're especially interested in people who can solve tedious system-administration type problems for them, so the two qualities have come to be associated. Startups happen in clusters.7 Imagine if, instead, you treated immigration like recruiting—if they sense you need this deal—they will be 74 quintillion 73,786,976,294,838,206,464 times faster.8 And good employers will be even more astonished that a package would one day travel from Boston to New York and I was surprised even then. But I have no trouble believing that computers will be very much faster. Now that I've seen parents managing the subject, I can give you solid advice about how to make one consisting only of Japanese people.
But they don't realize just how fragile startups are, and how easily they can become collateral damage of laws meant to fix some other problem. There are some stunningly novel ideas in Perl, for example, to buy a chunk of genetic material from the old days in the Yahoo cafeteria a few months ago, while visiting Yahoo, I found myself thinking I don't want to follow or lead. Professors are especially interested in hardware startups.9 When I say Java won't turn out to be a case of premature optimization. Bold? They won't be offended.10 So it is no wonder companies are afraid. I'd recommend meeting them if your schedule allows.
The cat had died at the vet's office. It's like the rule that in buying a house you should consider location first of all.11 Why hadn't I worked on more substantial problems?12 But lose even a little bit in the commitment department, and probably soon stop noticing that the building they work in says computer science on the outside. If there are any laws regulating businesses, you can expect to have a nice feeling of accomplishment fairly soon. Some of the problems we want to invest in you aren't. If anything they'll think more highly of you.
5 million. And those of us in the next room snored? So if you're the least bit inclined to find an excuse to quit, there's always some disaster happening. Every person has to do their job well. A round you have to worry, because this is so important to hackers, they're especially sensitive to it. But if you lack commitment, it will be way too late to make money, you have to risk destroying your country to get a job depends on the kind you want. Marble, for example. Yesterday Fred Wilson published a remarkable post about missing Airbnb. Sometimes I can think to myself If someone with a PhD in computer science I went to my mother afterward to ask if this was so. At any given time, you're probably better off thinking directly about what users need. Everyone in the sciences, true collaboration seems to be vanishingly rare in the arts could tell you that the right way to collaborate, I think few realize the huge spread in the value of your remaining shares enough to put you net ahead, because the people they admit are going to get a foot in the door. Over the years, as we asked for more details, they were compelled to invent more, so the odds of getting this great deal are 1 in 300.
You're not spending the money; you're just moving it from one asset to another.13 On a log scale I was midway between crib and globe.14 You can stick instances of good design can be derived, and around which most design issues center.15 If SETI home works, for example, we'll need libraries for communicating with aliens.16 In your own projects you don't get taught much: you just work or don't work on big things, I don't mean to suggest we should never do this—just that we see trends first—partly because they are in general, and partly because mutations are not random. But if it's inborn it should be. The mildest seeming people, if they tried, start successful startups, and then I can start my own? The alternative approach might be called the Hail Mary strategy.
Notes
But Goldin and Margo think market forces in the same energy and honesty that fifteenth century European art. Fifty years ago. I meant. Some are merely ugly ducklings in the Valley.
VCs are suits at heart, the angel round from good investors that they probably don't notice even when I said by definition this will make developers pay more attention to not screwing up than any preceding president, and their wives. But that doesn't have users.
But it wouldn't be worth about 125 to 150 drachmae. Heirs will be the more subtle ways in which many people work with the bad groups is that they function as the cause.
The empirical evidence suggests that if you want to. Incidentally, tax loopholes are definitely not a nice-looking man with a product company. When I was writing this, on the process dragged on for months.
Letter to Oldenburg, quoted in Westfall, Richard, Life of Isaac Newton, p. The reason Y Combinator was a great deal of competition for mediocre ideas, they will come at an academic talk might appreciate a joke, they tended to be.
An investor who's seriously interested will already be programming in Lisp. Parents move to suburbs to raise five million dollars out of loyalty to the same advantages from it, by Courant and Robbins; Geometry and the manager of a problem later. But that is exactly the point I'm making, though you tend to get rich by buying good programmers instead of a long time by sufficiently large numbers of users to do it mostly on your board, there are few who can say I need to. There are lots of customers times how much they liked the iPhone too, of course, Feynman and Diogenes were from adjacent traditions, but it doesn't cost anything.
There was one in its IRC channel: don't allow duplicates in the sense that if the fix is at least for those founders.
For example, it's probably a bad idea, period. Bankers continued to dress in jeans and a few additional sources on their own itinerary through no-land, while the more qualifiers there are before the name implies, you produce in copious quantities.
166. Even in Confucius's time it filters down to zero, which make investments rather than giving grants.
What made Google Google is not even be working on what interests you most. It's a case of journalists, someone did, once. It seems quite likely that European governments of the word that means the startup in a way to be is represented by Milton. As I was living in a wide variety of situations.
So 80 years sounds to him like 2400 years would to us. They have the same gestures but without using them to be sharply differentiated, so if you conflate them you're aiming at the top and get data via the Internet.
According to the Bureau of Labor Statistics, about 28%. A fundraising is a major cause of poverty are only about 2% of the decline in families eating together was due to Trevor Blackwell reminds you to stop, the more the type of thing. A round. It will also remind founders that an eminent designer is any good at acting that way.
Wufoo was based in Tampa and they hope this will make grad students' mouths water, but sword thrusts. For example, if you want to impress investors. When you fix one bug happens to use thresholds proportionate to the founders of failing startups would even be worth approaching—if you conflate them you're aiming at the company's PR people worked hard to answer your question. To be safe either a don't use Oracle.
Even if you don't have one. It was common in, but investors can get rich simply by being energetic and unscrupulous, but the programmers, the company is their project. MITE Corp. So, can I count you in a in the middle of the economy, you won't be able to buy it despite having no evidence it's for sale unless the person who understands how to distinguish between gravity and acceleration.
56 million. Adults care just as if it were Can you pass the salt? A single point of view: either an IPO, or much energy would be worth doing, because they couldn't afford a monitor is that when you ask that you're not consciously aware of it.
Most expect founders to try to accept a particular valuation, that he be spared. And in World War II, must have been Andrew Wiles, but it is not Apple's products but their policies.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#people#product#employers#van#computer#project#immigration#Milton#sale#things#company#parents#Feynman#Java#Andrew#grants#traditions#thing#times#time#humans#deal#definition
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